Submissions Fighting Style CM Submissions

Mira

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Name: Form of the Fox: Shadow Dancer
Style: Pole Arms
Weapon: Any Pole Arm
Type: Attack
Rank: E - G
Range: Very Close
Experience Required: 35
Damage Magnitude: 1 - 3
Description: This technique acts as a basic form of the pole arms style of combat. The user has a wide range of ways they may use this technique to strike, be it thrusts, swiping slashes and the likes of it. This being a free style based technique, it does however have a limit to combo strikes as the power is divided if multiple attacking motions are used within the same use.

Approved -
 
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City Boyz

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Name: Jugon
Style: Rokushiki
Weapon: Extremely Close
Type: Offensive | Defensive
Rank: D
Range: Self
Experience Required: 10
Damage Magnitude: 2
Description: Jugon, or Stern Beast is a move where the principle of shigan is applied to a punch. This makes the technique super powerful as it retains the speed of a regular shigan.

Approved
Name: Jugon
Style: Rokushiki
Weapon: N/A
Type:
Offensive | Defensive
Rank: D-G
Range:
Extremely Close
Experience Required:
30 (Only 20 because I have the D-Rank version)
Damage Magnitude: 2-3
Description:
Jugon, or Stern Beast is a move where the principle of shigan is applied to a punch. This makes the technique super powerful as it retains the speed of a regular shigan.
Note: G Ranked can only be used 4x per battle.

Approved - Please do not forget to add the proper usage restrictions for ranks. Thank you.

Name: Kamie - Fighting Form
Style: Rokushiki
Weapon: N/A
Type: Supplementary
Rank: G
Range: Self
Experience Required:
20
Damage Magnitude: N/A
Description: Kamie Fighting Form is a form of Kamie which involves in making the user's body smaller and more agile. The user itself compresses their muscles, which in turn makes them more agile within combat. The user themselves made be more agile but are more inclined to be knocked back in combat due to saId lighter weight.
Note: This form lasts for four turns.
Note: This can be used four times a fight.
Note This grants the user +1 AP in speed.

Approved -
 
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Keotsu

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Name: Riposte
Style: Gladiator
Weapon: Appropriate Weapon
Type: Offensive
Rank: D
Range: Very Close
Experience Required: 10
Damage Magnitude: 2
Description: Following a successful Parry, the user will respond with a rapid counterattack. The user can launch an airwave if the parried attack was a projectile, or a physical attack if the parried attack was physical. This can only be used after a successful Parry.

Approved - Edit made. Has to count as a move slot use regardless
 
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Funnyavery3

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Name: Impact Afterimage
Style: Ninjustu
Weapon: N/A
Type: Offensive/ Supplementary
Rank: G
Range: Self-Mid
Experience Required: 20
Damage Magnitude: N/A
Description: Impact Afterimage utilizes ninjutsu to create an afterimage which appears to have the taken damage and then close the distance for an immediate counterattack. This allows the user to either immediate swiftly close the distance, dodge, or attack the opponent’s blind spot while they believe to have hit the user making it an immediate attempt to counterattack.
Notes:
This technique takes a separate move slot.
This technique can be attached to another technique for the counterattack aspect.
Only works on techs of equal or lower rank.
Can only be used if the user has higher sns than the speed of the attack he is trying to counterattack.
If the opponent has enough sns they can see past the afterimage and thus be able to respond to the counterattack.
The afterimage is dependent of the user’s speed.

110112

Declined- You need to check Technique Ranks and Durability Thread. You need to be at least Lv. 3 in order to submit G Ranks. Please do not resubmit until you reach that level.
 
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Jagged2

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Name: Onmitsu kata: Haze
Style: Stealth Style
Weapon(s): n/A
Type: Supplementary
Rank: G- B
Range: Close
Experience Required: 50
Damage Magnitude: N/A
Description: This technique incorporates the principles of stealth style by utilizing the ability to create after images through extreme speeds, the user constantly makes minor shifts in his position at an extremely fast pace the result of which creates minute after images that create a sort of haze on the users position, making it hard for observing parties to see his exact location through his hazy state.

Note: This move can only be used 4 times at G rank and 3 times at B rank
Note: Opponents observing the user suffer -1 SNS at G rank and -2 SNS at B rank
Note: Technique lasts 2 turns at G rank and 3 turns at B rank
Note: Effects do not stack.
Note: User must wait 3 turns between each use.


Approved
- Edits made


Name: Ninja Starts: Wind slasher
Style: Ninja arts
Weapon(s): Bladed Weapon
Type: Offensive
Rank: D- G
Range: Medium Range
Experience Required: 60
Damage Magnitude: 2-3
Description: This technique rely on the users extreme speed and the wind pressure it produces to create wind slashes that travel towards the opponent, the user can create up to 6 wind slashes with one technique but the damage is split evenly between them.

Note: This move can only be used 4 times at G rank
Note: User can create a maximum of 6 wind slashes with one technique but the damage is split evenly between them


Approved -
 
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Going Merry

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Name: Kyokusen (Curve)
Style: Ittoryu
Weapon: Katana
Type: Offensive
Rank: B
Range: Long
Experience Required: 50
Damage Magnitude: 4
Description: From a high position which allows some distance with a surface - can also be achieved by simply jumping up - the user slashes at the surface in such a way that the airwave generated will travel underneath it in a curved trajectory and resurface from beneath the opponent's position.
Note: Can only be used three times.
Note: Cannot be used more than once in the same turn.


Approved
- Edits Made
 
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Going Merry

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Name: Furukaunta (Full Counter)
Style: Ittoryu
Weapon: Katana
Type: Supplementary / Defensive / Offensive
Rank: D-B
Range: Very Close
Experience Required: 80 (50+20+10)
Damage Magnitude: N/A
Description: With the sword positioned with the tip down and the bladed edge facing outwards towards an incoming attack, the user swipes it from his left to his right, or vice-versa, creating an air current that bursts up to 5 meters. The air current serves to redirect any projectile attacks within range, whether element-based or not, including towards the direction of the opponent who initiated the attack being redirected. The technique can also add power and speed to the redirected attacks.
Note: Usage limit depends on the rank of the technique used, i.e. D is unlimited, G is 4 times and B is 3 times.
Note: Can redirect a projectile attack which is up to one rank higher than that of the technique used.
Note: Redirected attacks gains +1 SPD and +1 PWR

x Declined It's Approvable, but this system needs to be redone. Since this is technically a supplementary attack, it should follow a Rank v Rank ruling. Therefore the attacks getting boosted by the redirection is a no go, UNLESS you use a rank higher than the original. For example a G rank air blast vs this technique will have it boost in spd and pwr. If attack is the same, then no gains and i'm not allowing this tech to redirect something that is a rank higher than it, defeats Rank vs Rank purpose.
 
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Jagged2

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Name: Ninutsu Art: Tornado spin
Style: Ninja art
Weapon(s): Knifes or any pointed object
Type: Offensive
Rank: D-A
Range: Close - Long
Experience Required: 150
Damage Magnitude: 2- 5
Description: Moving his arms with such speed and force the user creates a localized tornado 10 meters wide and 10 meters in length that travels up to long range, the tornado's suction is strong enough to suck in attacks of the same rank or below towards its center this effects also sucks in the opponent at a rate of 2 meters per turn at D rank and scaling up by 1 meter every rank of this technique. Opponents with higher than or equal strength to the user can resist this pulling effect.

x Declined Dimensions will not be static for leveled techniques. Why would a D rank have the same size as a B Rank, even though the area of effect is talked about, it needs to be expanded on for every rank. Normally I wouldn't mind if it was static, but the dimensions are too big for the smaller rank techs. I'm personally not allowing a D Rank to have 10 meter AoE. Also, there are no restrictions to this.
 
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Jagged2

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Name: Ninutsu Art: Tornado spin
Style: Ninja art
Weapon(s): Knifes or any pointed object
Type: Offensive
Rank: D-A
Range: Close - Long
Experience Required: 150
Damage Magnitude: 2- 5
Description: Moving his arms with such speed and force the user creates a localized tornado 10 meters wide and 10 meters in length that travels up to long range, the tornado's suction is strong enough to suck in attacks of the same rank or below towards its center this effects also sucks in the opponent at a rate of 2 meters per turn at D rank and scaling up by 1 meter every rank of this technique. Opponents with higher than or equal strength to the user can resist this pulling effect.

x Declined Dimensions will not be static for leveled techniques. Why would a D rank have the same size as a B Rank, even though the area of effect is talked about, it needs to be expanded on for every rank. Normally I wouldn't mind if it was static, but the dimensions are too big for the smaller rank techs. I'm personally not allowing a D Rank to have 10 meter AoE. Also, there are no restrictions to this.
Name: Ninutsu Art: Tornado spin
Style: Ninja art
Weapon(s): Knifes or any pointed object
Type: Offensive
Rank: D-A
Range: Close - Long
Experience Required: 150
Damage Magnitude: 2- 5
Description: Moving his arms with such speed and force the user creates a localized tornado 2 meters wide and 2 meters in length at D rank ( Scaling up by 2 meters in size and length every rank after) that travels up to long range, the tornado's suction is strong enough to suck in attacks of the same rank or below towards its center this effects also sucks in the opponent at a rate of 2 meters per turn at D rank and scaling up by 1 meter every rank of this technique. Opponents with higher than or equal strength to the user can resist this pulling effect.

Note: Can only be used 4 times at G rank,
Note: Can only be used 3 Times at B rank
Note: Can only be used 2 times at A rank
 

Going Merry

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Name: Zen Shuchu Kokyu (Total Concentration Breathing)
Style: Ittoryu
Weapon: Katana
Type: Supplementary
Rank: A
Range: Self
Experience Required: 70
Damage Magnitude: N/A
Description: Total Concentration Breathing is a breathing form which increases the user's capabilities beyond that of a normal human. The technique expands the user's lung capacity, which increases his oxygen intake and allows it to reach every cell in his body, increasing his blood circulation and heart rate. Taking a lot of air into the blood causes the body's temperature to spike, exciting the blood which heats up all the muscles so they can grow stronger, including the rectus muscles which control the eyes' movements . This enhances the body's healing factor while both stabilizing and energizing the user's spirit. To properly use Total Concentration Breathing, the user must concentrate, relax his upper half and brace his lower half before taking a long breath.

Note: The user's strength, agility and visual tracking are increased by +1 PWR, +1 SPD and +1 SNS respectively.
Note: Can only be used two times and lasts for four turns each, with minimum one turn cool-down in between the two usages.
 
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