SMI Stonemason & Forger

Chew

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Game Master
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Stonemason

The Stonemason sub-trait allows you to infuse weapons with Seastone. Alongside this, you'll have three free "pieces" of Seastone you can incorporate into your items (Only one piece is required per weapon/item).​

Forger

The Forger sub-trait allows you to curse any item of your choice use Cursed Arts. Cursed Arts are a unique ability that allows one to infuse a portion of their soul into a weapon/item, causing it to become "Cursed." Cursed weapons and items gain unique abilities that are determined by the user, albeit they have certain restrictions.

The item you curse will use up your Custom Weapon Slot.

Again, this item does not have to be a "weapon," but the slot used will be the Custom Weapon Slot.​

You can only curse one item.

The curse must be submitted as an A-Rank Custom Move.

The curse embedded into the weapon slot may have virtually any ability, including abilities that:

Alter Stats (Increasing/Decreasing your AP or an opponent's AP)
Enhance one's own body (such as healing)
Enhance or Alter the Weapon/Item
Enhance or Alter the Environment​

The curse embedded into the weapon slot may not have the following abilities:

Controlling Elements (Fire, Water, Electricity, Wind, Etc)
Mimicking Haki or Seastone
Anything that mimics an existing Devil Fruit ability​

All Curses must have a system that limits its usage. There are several ways to go about doing this.

A percentage system, where you start at 100% and every technique used will drain the percentage by a certain amount. (User passes out at 0%)
A reversed percentage system, where you start at 0% and every technique used will increase the percentage by a certain amount. (Uses passes out at 100%)
A WILL-based system, where each technique drains a certain amount of your WILL. (User passes out when WILL drops to 0)
A turn-based system, where the curse only stays active for a limited amount of turns before deactivating and incapacitating the user.​
 
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